🔬 This block fires an auto-click every 1000 milliseconds (one second). What happens if you change 1000 to 500 or 100? How much faster does robux grow?
if (autoEnabled) {
const now = millis();
if (now - lastAutoTime >= 1000) {
robux += perClick * autoPerSecond;
lastAutoTime = now;
}
}
🔬 These fill() calls change the auto button's color based on state. Try swapping the RGB values—for example, change (46, 204, 113) to (113, 46, 204). What new color do you see when auto is ON?
noStroke();
if (autoEnabled) {
fill(46, 204, 113);
} else if (hoverAuto) {
fill(80);
} else {
fill(50);
}
function draw() {
background(15);
// --- Auto-clicker logic ---
if (autoEnabled) {
const now = millis();
if (now - lastAutoTime >= 1000) {
robux += perClick * autoPerSecond;
lastAutoTime = now;
}
}
// --- Layout values ---
const mainRadius = min(width, height) * 0.18;
const mainX = width / 2;
const mainY = height / 2;
const autoBtnW = 240;
const autoBtnH = 60;
const autoBtnX = width / 2 - autoBtnW / 2;
const autoBtnY = height - autoBtnH - 40;
// --- Top text: Robux counter ---
fill(255);
textSize(32);
text("Robux: " + floor(robux), width / 2, 50);
// --- Main Robux-style button ---
const d = dist(mouseX, mouseY, mainX, mainY);
const hoverMain = d < mainRadius;
push();
translate(mainX, mainY);
const scaleHover = hoverMain ? 1.08 : 1;
scale(scaleHover);
noStroke();
// outer glow
fill(0, 200, 120, 80);
ellipse(0, 0, mainRadius * 2.6, mainRadius * 2.6);
// main circle
fill(34, 177, 76);
ellipse(0, 0, mainRadius * 2.1, mainRadius * 2.1);
// draw a Robux-inspired symbol
drawRobuxSymbol(0, 0, mainRadius * 1.25);
pop();
// "Click!" label under main button
fill(220);
textSize(20);
text("Click the Robux-style symbol!", width / 2, mainY + mainRadius * 1.5);
// --- Auto-clicker toggle button ---
const hoverAuto =
mouseX > autoBtnX &&
mouseX < autoBtnX + autoBtnW &&
mouseY > autoBtnY &&
mouseY < autoBtnY + autoBtnH;
noStroke();
if (autoEnabled) {
fill(46, 204, 113);
} else if (hoverAuto) {
fill(80);
} else {
fill(50);
}
rect(autoBtnX, autoBtnY, autoBtnW, autoBtnH, 10);
fill(255);
textSize(18);
const autoLabel = autoEnabled ? "Auto: ON (" + autoPerSecond + "/s)" : "Auto: OFF";
text(autoLabel, width / 2, autoBtnY + autoBtnH / 2);
// --- Small hint text ---
fill(160);
textSize(14);
text(
"This is a mini clicker game. It only clicks inside this canvas, not on other apps.",
width / 2,
height - 12
);
}