π Code Guides - Complete Catalog
Comprehensive table of contents for all 567 documented p5.js creative coding sketches. Each entry shows the sketch's purpose, key programming concepts from the actual documentation, and links to detailed line-by-line code explanations.
567 fully documented sketches Β· Organized by creation date Β· Real concepts from AI-generated docs
| # | Preview | Sketch Details | Actions |
|---|---|---|---|
| 201 |
|
Sketch 2026-03-12 17:48This is a fast-paced clicking game where players must click randomly spawned black squares as quickly as possible within a 45-second timer. The game tracks scores, calculates player ranks based on recent match history, and maintains a leaderboard of top 10 scores with a beautiful hexagon-tiled background.
Key Skills:
|
π Read Docs ποΈ View |
| 202 |
|
Totally accurate topsThis sketch simulates a spinning top launching mini-game where a red tracker bounces back and forth across a bar, and you must click to stop it when it lands in the yellow goal zone. The game automatically detects perfect timing and displays results with visual feedback.
Key Skills:
|
π Read Docs ποΈ View |
| 203 |
|
Audio ReactiveThis sketch creates a real-time audio visualization that responds to sound from your microphone. Colorful spectrum bars dance across the canvas with the audio frequencies, while a central circle pulses with the overall volume level, creating an immersive visual representation of sound.
Key Skills:
|
π Read Docs ποΈ View |
| 204 |
|
Algorithmic BloomThis sketch generates an elegant fractal tree that grows recursively with branches tapering in length and color. The tree animates continuously with noise-driven swaying motion, set against a softly shifting sky gradient and textured ground, with seasonal color palettes you can cycle through by pressing keys.
Key Skills:
|
π Read Docs ποΈ View |
| 205 |
|
Generative ArtThis sketch generates unique abstract artwork by arranging randomly rotated shapes (circles, squares, and triangles) in a grid. Each shape's color, size, and rotation are controlled by Perlin noise, creating coherent organic patterns. Click the mouse or resize the window to generate new designs with different random seeds.
Key Skills:
|
π Read Docs ποΈ View |
| 206 |
|
emoji clickerThis sketch creates an interactive emoji clicker game where players tap a giant smiling emoji to earn points, then purchase upgrades that automatically generate points over time. As upgrades are purchased, the game progressively unlocks more powerful earning mechanisms, creating an idle game experience.
Key Skills:
|
π Read Docs ποΈ View |
| 207 |
|
Sketch 2026-02-13 17:42Poubelle Shooter is a first-person shooter game that combines three.js 3D graphics with p5.js UI overlays. Players navigate a 3D environment using WASD keys, aim with the mouse, and shoot randomly spawning garbage cans to earn points within a 60-second timer while managing a health system.
Key Skills:
|
π Read Docs ποΈ View |
| 208 |
|
sunriseThis sketch animates a peaceful day-night cycle, showing the sky transitioning from starry night through dawn, bright day, sunset, and back to night. Clouds drift across the sky, birds glide through the scene, and a glowing sun arcs from the bottom to the top of the canvas, while layered silhouettes form a rolling ground at the horizon.
Key Skills:
|
π Read Docs ποΈ View |
| 209 |
|
ai firework launcherThis sketch creates an interactive fireworks display where each mouse click launches a colorful rocket that explodes into glowing particles with physics-based motion. The particles fade and fall under gravity, leaving soft trails across a dark canvas to create a vibrant, animated light show.
Key Skills:
|
π Read Docs ποΈ View |
| 210 |
|
spider man 2 testThis sketch creates a 3D Spider-Man vs Venom battle scene in WEBGL mode with a procedurally generated city, realistic lighting, and character models built from geometric shapes. Miles Morales and Venom start on opposite sides of the canvas, approach each other, fight with visual effects, and reset to repeat the cycle.
Key Skills:
|
π Read Docs ποΈ View |
| 211 |
|
Sketch 2026-02-07 15:33This sketch creates an interactive audio-reactive image distortion effect that displays an image with bulges and pinches controlled by microphone input and time-based oscillations. The distortion effect follows your mouse cursor and responds to sound levels, creating a mesmerizing, morphing visual.
Key Skills:
|
π Read Docs ποΈ View |
| 212 |
|
neon pongThis is a souped-up Pong game that explodes with 10+ game modes, AI opponents, boss battles, gravity wells, portals, and a gun upgrade shop. Players earn coins by scoring, buy gun upgrades with coins, and battle through escalating levels in single-player mode or face off against a friend.
Key Skills:
|
π Read Docs ποΈ View |
| 213 |
|
invest in CORBUN does weird webs (game)This sketch simulates a stock trading game where you buy and sell shares of the fictional CORBUN stock. A glowing price chart updates in real-time with random price movements, and buttons let you trade shares and watch your portfolio value change instantly.
Key Skills:
|
π Read Docs ποΈ View |
| 214 |
|
cool gamesThis sketch creates an interactive game where a blue circle follows your mouse and collects pink squares that appear randomly on the canvas. Each collection increases your score and spawns a new item to chase, creating a simple but engaging clicker game.
Key Skills:
|
π Read Docs ποΈ View |
| 215 |
|
Sketch 2026-02-13 04:38This is a spiritual wellness and productivity application built with p5.js and DOM elements that combines daily task management, affirmations, confessions, and time-based alarms. All data persists in browser localStorage and automatically resets daily, helping users maintain spiritual practices and stay organized.
Key Skills:
|
π Read Docs ποΈ View |
| 216 |
|
king of ai chatbotsThis sketch creates Larry, a conversational AI chatbot that runs entirely in your browser. Larry learns from your inputs, remembers conversations, detects mood and intent, and responds with personality using voice recognition and text-to-speech capabilities.
Key Skills:
|
π Read Docs ποΈ View |
| 217 |
|
Aquarium Attempt - xelsed.ai (Remix)This interactive aquarium simulation lets players purchase and manage 12 different sea creature types using coins earned when creatures eat each other. The sketch features dynamic predator-prey relationships, depth-based rendering, animated ocean backgrounds, and a summoned Manta Ray boss that can absorb nearby fish.
Key Skills:
|
π Read Docs ποΈ View |
| 218 |
|
FNAFThis sketch creates a interactive 3D recreation of Freddy Fazbear's Pizza using Three.js, featuring a dining hall with an animatronic stage, tables, Pirate Cove alcove, and restrooms. Players navigate with WASD/arrow keys, look around with the mouse, and switch between security camera views with Q/E, experiencing the iconic FNAF location in first-person perspective.
Key Skills:
|
π Read Docs ποΈ View |
| 219 |
|
object spawner fps testThis sketch creates an interactive FPS performance test that spawns and animates hundreds or thousands of bouncing household objects. Users type a number and press ENTER to spawn that many objects, which then bounce around the canvas with rotation, collision detection, and detailed visual representations of items from electronics, school supplies, furniture, and outdoor gear categories.
Key Skills:
|
π Read Docs ποΈ View |
| 220 |
|
mazeyThis sketch creates an interactive maze game where players navigate a red cube from a green start cell to a blue goal cell using arrow keys or WASD. The maze is procedurally generated using the Recursive Backtracker algorithm, and the cube moves smoothly between cells with interpolation.
Key Skills:
|
π Read Docs ποΈ View |
| 221 |
|
escape tsunamis for brainrots v2A fast-paced arcade survival game where you collect colorful "brainrot" characters, deposit them in your base for passive income, and dodge tsunamis that spawn from above. You can buy speed upgrades, activate utility waves for strategic advantages, and manage an inventoryβall while racing against rising water.
Key Skills:
|
π Read Docs ποΈ View |
| 222 |
|
GoodThis sketch creates an interactive emoji restaurant simulation where customers arrive, find tables, eat, and pay. Special characters like robbers steal food while police officers chase them, and sailboat people enjoy mealsβall controlled by clicking or touching tables to spawn food.
Key Skills:
|
π Read Docs ποΈ View |
| 223 |
|
Shadow maze 2.6Shadow Maze 2.6 is a stealth maze game where players navigate through fog-shrouded levels while avoiding enemies and collecting coins. The game features single-player and two-player cooperative modes, a progressive difficulty system with an in-game shop for purchasing upgrades, and a light-radius mechanic that reveals only the immediate area around each player, creating tension and exploration.
Key Skills:
|
π Read Docs ποΈ View |
| 224 |
|
Alpha OmegaAlpha Omega is a two-player cooperative battle game where a blue circle and red square team up to defeat a central boss enemy. Players move with keyboard controls, throw five types of projectiles (knives, daggers, fireballs, ice balls, and lightning) to damage the boss, manage cooldown timers, and avoid the boss's collision attacks while tracking health bars for all characters.
Key Skills:
|
π Read Docs ποΈ View |
| 225 |
|
play with your foodThis interactive p5.js sketch lets players drag colorful food items onto a white plate to create edible arrangements. A scoring system judges creativity based on variety, balance, symmetry, and food pairings, then delivers parent-themed feedback on the player's culinary design.
Key Skills:
|
π Read Docs ποΈ View |
| 226 |
|
Sketch 2026-02-08 21:36Neural Flow Weaver is an abstract visualization of an interconnected network where animated nodes drift across the canvas and connect dynamically based on proximity. The sketch combines animated nodes, philosophical text insights, ambient soundscapes generated with Tone.js, and interactive audio feedbackβcreating a meditative experience that represents information processing and problem-solving.
Key Skills:
|
π Read Docs ποΈ View |
| 227 |
|
ScuffedSixSiegeScuffed Six Siege is a top-down tactical shooter inspired by Rainbow Six Siege where players compete in an attack-vs-defend bomb-planting game mode. Teams spawn on opposite sides of a procedurally generated map with destructible walls, hidden rooms, and pathfinding AI opponents that scale difficulty by rank.
Key Skills:
|
π Read Docs ποΈ View |
| 228 |
|
Feelings and EmotionsThis is an interactive educational game that teaches children to identify emotions by presenting real-life situations and asking them to select the correct emotional response from three choices. The sketch displays animated emoji-like faces that change expressions to match the emotion being taught, with a scoring system that tracks correct answers and provides immediate visual feedback.
Key Skills:
|
π Read Docs ποΈ View |
| 229 |
|
Simple MineCraft Cline (Remix)This sketch creates a colorful 2D Minecraft-style sandbox where two players can simultaneously run, jump, mine, and place blocks to reshape the terrain. The world features procedurally-generated terrain, a day/night cycle with zombie spawns at night, and separate keyboard/touch controls for cooperative building.
Key Skills:
|
π Read Docs ποΈ View |
| 230 |
|
diary of a wimpy kid123This is a side-scrolling parkour game themed around Diary of a Wimpy Kid where players jump over obstacles while being chased by Rodrick and Fregley. The game features double-jumping, collectible cheese items, increasing difficulty, and a notebook-style visual presentation.
Key Skills:
|
π Read Docs ποΈ View |
| 231 |
|
Door (Remix)This is a multi-level survival game where players navigate through 12 increasingly challenging scenariosβfrom clicking a door handle to avoiding zombies, laser grids, and falling airplane debris. Each level teaches different p5.js techniques like collision detection, mouse/keyboard input, state management, and real-time animation.
Key Skills:
|
π Read Docs ποΈ View |
| 232 |
|
Sketch poopThis interactive restaurant simulator lets you shoot food emojis at hungry customers sitting at tables. Customers eat, pay, and leave in sequence, while occasionally someone falls and needs an ambulanceβclick their phone emoji to call for help. The sketch combines emoji-based animation, collision detection, and state management to create a playful chaos simulator.
Key Skills:
|
π Read Docs ποΈ View |
| 233 |
|
potato ai official 1.0 (corbun does weird webs upd )This sketch creates a playful chat interface where users converse with "Potato AI" (Jeff), a quirky potato-themed chatbot that responds to messages, asks conversational questions, and occasionally displays potato-themed images or bizarre Easter eggs.
Key Skills:
|
π Read Docs ποΈ View |
| 234 |
|
DIEThis is a Flappy Bird-style game where a fish navigates through moving seaweed obstacles while jumping and shooting missiles. The player controls the fish with the spacebar or mouse clicks to jump, presses 'x' to shoot missiles at obstacles, and tries to pass through as many obstacles as possible without hitting them or the screen edges. The game tracks score and ends on collision.
Key Skills:
|
π Read Docs ποΈ View |
| 235 |
|
testThis sketch creates an interactive clicker game where players click on a live webcam feed to earn clicks, which can be spent on upgrades like click multipliers and auto-clickers. The interface features a circular video target in the main game area and a responsive sidebar panel displaying available upgrades with buy buttons.
Key Skills:
|
π Read Docs ποΈ View |
| 236 |
|
veck.io pls friend moon_noob on the real website veck.ioThis sketch creates a hybrid 2D/3D space shooter game using p5.js for UI and game logic combined with Three.js for 3D rendering. Players control a spaceship on a procedurally generated grid arena, shooting down incoming red enemies while managing health, across three game states: start screen, active gameplay, and game over screen.
Key Skills:
|
π Read Docs ποΈ View |
| 237 |
|
buy a brainrotThis is an idle-game-style clicker where you rescue colorful brainrots walking down a runway, bring them back to your base to generate passive income, or sell them at a market for cash. The sketch combines collection mechanics, passive income systems, rarity tiers, and persistent save/load functionality.
Key Skills:
|
π Read Docs ποΈ View |
| 238 |
|
FoodThis sketch is an interactive emoji-catching game where players move a basket to catch falling food emojis while avoiding disasters and hazards. When bad emojis are caught, police officers, cars, helicopters, fire trucks, and tow trucks arrive to respond to the chaos in an escalating comedy of emergency vehicles.
Key Skills:
|
π Read Docs ποΈ View |
| 239 |
|
Sketch 2026-02-22 23:12This sketch creates a 3D first-person shooter game using Three.js inside p5.js. Players navigate a 3D environment with WASD keys, aim with the mouse, and click to shoot red target boxes that reposition when hit, with a score tracker for each successful shot.
Key Skills:
|
π Read Docs ποΈ View |
| 240 |
|
Snail game (Remix)This is a complete snail-themed collection game where players guide a customizable snail around obstacle-filled maps to collect food and reach score targets to unlock new levels. The game features multiple difficulty maps, speed-boosting candies, pickaxes to destroy obstacles, inventory systems, and an admin panel for cheats.
Key Skills:
|
π Read Docs ποΈ View |
| 241 |
|
escape tsunamis for brainrots v2 (Remix)This is a fast-paced arcade game where players collect colorful "brainrot" creatures and deposit them in a base while evading incoming tsunami waves. The game combines resource collection, inventory management, shop upgrades, and special wave power-ups to create a chaotic, score-driven experience.
Key Skills:
|
π Read Docs ποΈ View |
| 242 |
|
fun fpsThis sketch animates a soft red ball bouncing around a responsive canvas while a bright blue loading bar steadily fills across the bottom. The canvas automatically resizes when you resize the window, and the ball adapts its collision detection to avoid the loading bar area.
Key Skills:
|
π Read Docs ποΈ View |
| 243 |
|
Sketch 2026-01-26 02:56This sketch creates a fully playable Pong game where two players control paddles on opposite sides of the screen to bounce a ball back and forth. The game tracks scores and resets the ball whenever it goes out of bounds on either side.
Key Skills:
|
π Read Docs ποΈ View |
| 244 |
|
spider manThis sketch animates Spider-Man swinging back and forth on a web across a night-time cityscape filled with flickering building windows and twinkling stars. The character rotates and leans naturally with the swing motion while a dynamic sky gradient transitions from deep purple to sunset orange.
Key Skills:
|
π Read Docs ποΈ View |
| 245 |
|
the wimpy gameThis sketch creates a dodge-and-collect game where players control a wimpy stick figure kid navigating a school hallway. The player must avoid falling bullies while collecting homework pages to increase their score, losing lives when hit by bullies and ending the game when all three lives are lost.
Key Skills:
|
π Read Docs ποΈ View |
| 246 |
|
run run runThis sketch creates an adaptive platformer where an AI learns your fastest route and spawns hazards directly in your path. The visuals pulse between cool blues and hot reds based on how closely you follow the AI's predicted trajectory, creating a feedback loop where speed and visual intensity reinforce each other.
Key Skills:
|
π Read Docs ποΈ View |
| 247 |
|
MinesweeperThis sketch implements the classic Minesweeper game in p5.js with a 10x10 grid where players click to reveal cells and right-click to flag suspected mines. The game includes mine placement that avoids the first click, automatic cell flooding for empty cells, and a timer tracking game duration.
Key Skills:
|
π Read Docs ποΈ View |
| 248 |
|
triple t virusThis sketch creates a fake virus warning screen with a menacing red background, animated text that floats and fades, two interactive buttons, and terrifying jumpscare images that flash on screen at unpredictable intervals. It combines visual pranks, sound effects, and responsive design to create an immersive (and unsettling) interactive experience.
Key Skills:
|
π Read Docs ποΈ View |
| 249 |
|
cookie clicker by:moon_noobThis is a Cookie Clicker game where players click a central cookie to earn points, then purchase upgrades that generate cookies automatically. The game features persistent save/load functionality using localStorage, responsive button positioning, and real-time score updates displaying cookies per second (CPS).
Key Skills:
|
π Read Docs ποΈ View |
| 250 |
|
collect the balls V3Collect the Balls! is a fast-paced arcade game where players move a paddle to catch falling balls, earn points, and spend their score in a shop to unlock skins and score multipliers. The game features progressive difficulty scaling, a menu system, and persistent cosmetic upgrades that affect both gameplay and visuals.
Key Skills:
|
π Read Docs ποΈ View |