π Code Guides - Complete Catalog
Comprehensive table of contents for all 821 documented p5.js creative coding sketches. Each entry shows the sketch's purpose, key programming concepts from the actual documentation, and links to detailed line-by-line code explanations.
821 fully documented sketches Β· Organized by creation date Β· Real concepts from AI-generated docs
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buy a brainrotThis is an idle-game-style clicker where you rescue colorful brainrots walking down a runway, bring them back to your base to generate passive income, or sell them at a market for cash. The sketch combines collection mechanics, passive income systems, rarity tiers, and persistent save/load functionality.
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| 252 |
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Sketch 2026-02-08 21:36Neural Flow Weaver is an abstract visualization of an interconnected network where animated nodes drift across the canvas and connect dynamically based on proximity. The sketch combines animated nodes, philosophical text insights, ambient soundscapes generated with Tone.js, and interactive audio feedbackβcreating a meditative experience that represents information processing and problem-solving.
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| 253 |
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veck.io pls friend moon_noob on the real website veck.ioThis sketch creates a hybrid 2D/3D space shooter game using p5.js for UI and game logic combined with Three.js for 3D rendering. Players control a spaceship on a procedurally generated grid arena, shooting down incoming red enemies while managing health, across three game states: start screen, active gameplay, and game over screen.
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| 254 |
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object spawner fps testThis sketch creates an interactive FPS performance test that spawns and animates hundreds or thousands of bouncing household objects. Users type a number and press ENTER to spawn that many objects, which then bounce around the canvas with rotation, collision detection, and detailed visual representations of items from electronics, school supplies, furniture, and outdoor gear categories.
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| 255 |
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battles ageist mythical creaturesThis is a turn-based battle game where players select a mythical creature and engage in strategic combat against randomly generated enemies. The game features character progression through a shop system, permanent ability upgrades, pet companions that fight alongside the player, and multiple battle sequences with increasing difficulty.
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| 256 |
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Sketch 2026-03-04 21:03This is not a p5.js creative coding sketch. The provided code is a full-stack web application (PHP backend + HTML/CSS frontend) for a Medicare CRM system, not a visual sketch created with p5.js.
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| 257 |
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diary of a wimpy kid123This is a side-scrolling parkour game themed around Diary of a Wimpy Kid where players jump over obstacles while being chased by Rodrick and Fregley. The game features double-jumping, collectible cheese items, increasing difficulty, and a notebook-style visual presentation.
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| 258 |
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gta6 current state updatedThis sketch creates an immersive 3D GTA-style game where you drive a car through an endless procedurally generated city, then step out on foot to shoot enemies while evading increasingly aggressive police vehicles. As your wanted level rises from 0 to 5 stars, cop cars, SWAT trucks, Humvees, and finally tanks spawn and hunt you down.
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| 259 |
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testThis sketch creates an interactive clicker game where players click on a live webcam feed to earn clicks, which can be spent on upgrades like click multipliers and auto-clickers. The interface features a circular video target in the main game area and a responsive sidebar panel displaying available upgrades with buy buttons.
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| 260 |
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escape tsunamis for brainrotsThis is a fast-paced evacuation game where you collect colorful 'brainrots' and escape advancing tsunami waves. You manage inventory, buy speed upgrades, and activate utility waves with coins earned from storing brainrotsβall while staying ahead of the rising water.
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| 261 |
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red vs blueThis sketch creates a two-player capture-the-flag game where a red player and blue player compete to steal each other's flags and return them to their own bases to score points. Players move with keyboard controls, pick up flags on collision, and can tag opponents to force them to drop the flag and respawn.
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| 262 |
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auto clicker super fastThis sketch creates a simulated auto-clicker interface that rapidly increments a counter and plays audio feedback. Users toggle a button to start and stop the auto-clicker, which fires 100 times per second, updating a display and producing a short click sound with each increment.
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| 263 |
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btd clone lolThis sketch recreates a tower-defense game where colorful balloons travel along a winding path while player-placed monkeys shoot them down. As rounds progress, balloons become tougher and faster, and players earn money to buy and upgrade their defenses before their lives run out.
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| 264 |
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dino game but with a twist:)This sketch creates a fast-paced dinosaur runner game where players tap to jump over randomly-sized cacti racing toward them. When you hit a cactus, an animated GIF briefly celebrates your crash before the game resets, adding a humorous twist to the classic endless runner genre.
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| 265 |
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cookie clicker by:moon_noobThis is a Cookie Clicker game where players click a central cookie to earn points, then purchase upgrades that generate cookies automatically. The game features persistent save/load functionality using localStorage, responsive button positioning, and real-time score updates displaying cookies per second (CPS).
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| 266 |
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CitySkylineThis sketch creates a mesmerizing day-night cycle of a city skyline that continuously transforms over 60 seconds. Stars twinkle at night, clouds drift across the sky, birds fly at dawn, shooting stars streak overhead, and glowing lanterns rise from rooftops at duskβall set against a smoothly gradient-shifting sky that transitions from deep night through sunrise, midday blue, sunset, and back again.
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| 267 |
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BallBlasterBallBlaster is a space shooter game where players control a laser-firing ship at the bottom of the canvas and destroy falling neon orbs to score points. The game tracks lives, spawns enemies at intervals, handles collisions between lasers and balls, and ends when all lives are lost.
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| 268 |
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Cowboy gunslinger!This sketch creates an action-packed cowboy shooter game where you defend yourself against waves of incoming outlaws. You aim and shoot at targets moving across the screen while they shoot backβlose three lives and it's game over.
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| 269 |
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First to comeThis sketch creates an animated steam effect using thousands of particles that flow and swirl across the canvas, guided by Perlin noise. The particles react to mouse and touch input, parting away from your cursor like wisps of smoke around the glowing "P5JS.AI" logo.
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| 270 |
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CivilizationThis sketch creates a Dungeons & Dragons-themed social simulation app where players can log in, manage resources, join groups, accept bounties, and communicate with party members. The interface uses a cyberpunk aesthetic with DOM elements to build a complete multi-screen application including user authentication, a marketplace, group management, and an admin control panel.
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| 271 |
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Sketch 2026-02-13 04:38This is a spiritual wellness and productivity application built with p5.js and DOM elements that combines daily task management, affirmations, confessions, and time-based alarms. All data persists in browser localStorage and automatically resets daily, helping users maintain spiritual practices and stay organized.
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| 272 |
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ping-pongThis sketch is a modern Pong game where a glowing ball bounces between two paddlesβone controlled by the mouse, the other by simple AI. Each collision triggers synthesized sound effects, and the first player to reach 5 points wins the game.
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| 273 |
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The best snake game (Remix)This is a full-featured snake game with a grid-based gameplay system, multiple customizable snake outfits unlocked by reaching score thresholds, and a developer admin panel for testing and tweaking. Players navigate their snake around the canvas eating food to grow and score points while avoiding walls and self-collision.
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| 274 |
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collect the balls V2Collect the Balls is a fast-paced arcade game where players catch falling colorful balls with a paddle to earn points. The game features a menu system, a shop to buy score multipliers, customizable paddle skins, and progressively increasing difficulty as you score more points.
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| 275 |
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the wimpy gameThis sketch creates a dodge-and-collect game where players control a wimpy stick figure kid navigating a school hallway. The player must avoid falling bullies while collecting homework pages to increase their score, losing lives when hit by bullies and ending the game when all three lives are lost.
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| 276 |
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run run runThis sketch creates an adaptive platformer where an AI learns your fastest route and spawns hazards directly in your path. The visuals pulse between cool blues and hot reds based on how closely you follow the AI's predicted trajectory, creating a feedback loop where speed and visual intensity reinforce each other.
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| 277 |
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7 painful nights at corbuns zombie island v2 officalThis is an immersive 3D first-person survival game built with Three.js where players explore a tropical island, manage health and hunger, and battle waves of zombies during nighttime. The game features day-night cycles, multiple zombie types, hired guards, a climbable ladder, and fruit-gathering mechanics.
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| 278 |
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Particle System with crazy meter 2This sketch creates a swarm of glowing particles that drift across a dark canvas and are magnetically attracted to your mouse. A dat.gui slider labeled "crazy meter" lets you control the particle speed from calm and slow to wild and chaotic.
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| 279 |
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roblox trashThis sketch creates a playful 3D Roblox-style scene using WebGL. It features a blocky character with waving arms standing on a ground plane, surrounded by trees, clouds, and colorful buildings, all rendered in a low-poly aesthetic with interactive camera controls.
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| 280 |
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day dreaming fish 3This interactive sketch creates a dreamy underwater world where a charming fish cycles through its hopes and worries in floating thought bubbles. Players can chat with the fish, feed it by clicking, and watch it move gracefully through a bowl while small bubbles float upwardβbut neglect the fish too long and it falls asleep with an ominous twist.
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| 281 |
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A tale of space and scienceThis sketch creates an animated cinematic narrative featuring stick figures exploring a cosmic story. Smooth gradient backgrounds, floating particles, and organic blob shapes evolve through nine scenes, with stick figures in different poses holding symbolic pixel-art items while text narrates their space exploration journey.
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| 282 |
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fun fpsThis sketch animates a soft red ball bouncing around a responsive canvas while a bright blue loading bar steadily fills across the bottom. The canvas automatically resizes when you resize the window, and the ball adapts its collision detection to avoid the loading bar area.
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| 283 |
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Braylon's StrobeThis sketch creates a high-energy strobe effect with a responsive canvas filled with colorful squares that pulse in different rhythms and the name "Braylon" flashing at the center. The entire scene toggles between light and dark backgrounds, giving it a dynamic, attention-grabbing visual presence.
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| 284 |
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ZahlenschΓ€tzerThis sketch is a number guessing game where players try to discover a secret number between 1 and 100 by entering guesses and receiving feedback. The game displays instructions, remaining attempts, and directional hints (too high/too low) on a clean interface with an input field and buttons.
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| 285 |
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BeachvibesBeachvibes is an interactive audio-visual sketch that creates a relaxing beach scene with animated ocean waves synchronized to dynamic sound effects. The sketch combines continuous wave noise with periodic crashing wave sounds, triggered with visual splash animations, while users control volume, wave depth, and crash frequency through interactive sliders.
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| 286 |
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robux clickerThis sketch creates an interactive Robux clicker game inspired by Roblox's premium currency system. Players click a glowing Robux-style symbol to earn currency, and can toggle an auto-clicker that generates income passively every second.
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| 287 |
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Sketch 2026-03-09 18:39This is a chaotic emoji-collecting cooking game where you tap falling emojis to gather ingredients, call customers to the serving line, and serve meals while managing mayhem from special emojis that spawn UFOs, sharks, airplanes, armed people, and police. The sketch combines emoji rain mechanics, character animations, collision detection, and state management across dozens of interactive objects.
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| 288 |
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Bouncing Blended BallsThis sketch creates an interactive canvas filled with 15 semi-transparent colored circles that bounce off the walls and each other. When circles overlap, their colors blend together using additive color mixing, creating vibrant new hues. You can drag your mouse across the canvas to push the circles around.
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| 289 |
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block stacker-2.0This sketch creates an isometric 3D block-stacking game powered by Matter.js physics. Colorful blocks slide horizontally across the screen, and you click to drop them onto a growing tower, trying to stack as high as possible before the structure becomes unstable and tumbles.
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| 290 |
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SystemThis interactive sketch simulates an airplane flying across the screen that drops supply boxes with parachutes at regular intervals. Players click or tap falling supplies to collect them and increment a food counter, while particle trails and synthesized sound effects create an engaging, gamified experience.
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| 291 |
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xesled.ai synth padThis sketch creates an interactive 4Γ4 grid of colorful musical pads that play different notes when clicked. Each pad lights up on tap and triggers a sine wave oscillator with a unique frequency from a chromatic scale, creating a playable synthesizer interface.
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| 292 |
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hacker typerThis sketch simulates a hacker terminal that types out neon-green code and system messages on a black background. Every time you press a key, a new word from a pre-written code snippet appears on screen, with lines breaking randomly to mimic real terminal output, and a blinking cursor marks where new text will appear.
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| 293 |
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big oneBIG ONE is a face-swapping and dress-up application that uses MediaPipe face detection to identify faces in videos, then overlays a source face image and optional outfit onto detected faces in real-time. Users can also add custom text overlays and record the result.
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| 294 |
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lostapp for me onlyLostApp is a secure personal vault web application that requires login credentials to access. Once unlocked, users can store text entries, images, and videos with an optional time-budget tracker (maximum 180 minutes total), and email their stored entries as a report.
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| 295 |
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aktinometr (Remix)This sketch creates an interactive weather station dashboard that displays real-time sensor data for solar radiation, temperature, and humidity. The visualization combines animated sensor cards with a multi-line graph showing measurement history, and supports both simulated data and live ESP32 hardware connections via WebSocket.
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| 296 |
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Try thisThis is a roguelike action game where you control a character that automatically attacks enemies with multiple weapons simultaneously. Defeat enemies to earn gold, buy upgrades in the shop, and survive increasingly difficult waves.
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| 297 |
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buy a brainrot v3This sketch creates a fast-paced resource collection game where you rescue magical creatures called brainrots that walk along a runway, deliver them to your base to generate passive income, and sell them for increasingly large sums of money. A competing AI bot also rescues brainrots, and you can upgrade your speed by visiting a power-up zone.
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| 298 |
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Ball catcherThis sketch creates an interactive catch game where colorful items fall from the top of the screen and the player controls a paddle with their mouse to catch them. Each caught item increases the score by 10 points, demonstrating spawning, collision detection, and responsive game mechanics.
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| 299 |
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hostbThis sketch creates an animated background of 60 pulsating bubbles that float smoothly across the canvas with semi-transparent trails. Each bubble has a gradient color based on its position and pulses in opacity, creating a fluid, dynamic visual effect designed to enhance the PayPalMoney demo website.
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| 300 |
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fading colorsThis sketch creates an interactive visual trail effect where moving your mouse leaves behind a series of fading, shrinking circles that gradually disappear. Each circle represents a 'clone' of your mouse position frozen in time, creating a ghostly echo effect that reveals your recent movement path across the dark canvas.
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