π Code Guides - Complete Catalog
Comprehensive table of contents for all 927 documented p5.js creative coding sketches. Each entry shows the sketch's purpose, key programming concepts from the actual documentation, and links to detailed line-by-line code explanations.
927 fully documented sketches Β· Organized by creation date Β· Real concepts from AI-generated docs
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| 501 |
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chat with peopleThis sketch creates an interactive chat interface where users can type messages and receive responses from three AI-powered personas: Momrshell (a coder), Chewr (an artist), and AI (a robot). Each person responds based on keyword matching and topic context, maintaining conversation history and personality-specific expertise.
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| 502 |
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Top Hat AIThis sketch creates a grid-based building game where tiny top-hatted AI robots fly around dropping colored blocks to construct walls, towers, pyramids, houses, cars, and even pixel-art recreations of uploaded photos. Players click UI buttons to send blueprints, summon lumberjack AIs to chop everything down, toggle a pseudo-3D isometric view, or explore inside a furnished house.
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| 503 |
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Challange of the day-FabricThis sketch simulates a realistic cloth hanging from two fixed points at the top, made of hundreds of tiny particles connected by springs. The cloth sways under gravity, and dragging your mouse over it pulls and stretches the fabric in real time, demonstrating physics-based animation using the Matter.js engine.
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| 504 |
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Good (Remix)This sketch simulates a bustling emoji restaurant where you control a customizable player character, manage a personal house, and watch AI customers, robbers, and police officers interact in real-time. You can generate food, decorate your house, drag characters around, and watch an emergent comedy of restaurant chaos unfold.
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| 505 |
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Good (Remix)This sketch simulates a bustling emoji restaurant where you control your own customizable character with arrow keys or WASD. AI customers, robbers, police officers, and boat people populate the restaurant, interact with tables and food, while you can visit your personal house on the left side of the screen.
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| 506 |
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ConsoleThis sketch creates an interactive red ball that bounces around a responsive canvas while being attracted to your mouse cursor. Click anywhere to 'throw' the ball to that location with random velocity and hear a drum sound effect, while a motion trail follows the ball's path.
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| 507 |
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Don't go too hard on the speaker broπ«This sketch turns your microphone into a live visual instrument: a swarm of colorful little 'cars' chases your mouse and bounces off each other, a spectrum analyzer and pulsing circle react to sound in real time, and a goofy stickman starts dancing whenever the room gets loud enough.
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| 508 |
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Daydreaming pink fishThis sketch creates a gently bobbing pink fish floating in a soft blue underwater scene, surrounded by rising bubbles and a rotating speech bubble that displays daydream thoughts every few seconds.
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| 509 |
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Sketch 2026-04-17 17:30This sketch creates a Geometry Dash-style endless runner game where a player-controlled square jumps over randomly generated obstacles to survive as long as possible. The game features gravity-based physics, collision detection, score tracking, and sound effects that respond to player actions and game events.
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| 510 |
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Sketch 2026-04-17 16:24This is a rhythm game where players click or press keys to hit falling beats as they pass through a red hit zone at the bottom of the screen, similar to Guitar Hero or Beat Saber. The game uses Tone.js for precise audio scheduling and features a creative twist: each time you lose, the crowd changes from people to dogs to water, creating a humorous progression.
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| 511 |
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Luna'sLuna's is an interactive audio-reactive visualization that draws a mesmerizing rainbow spiral wave synchronized to live microphone input. Users can toggle between a colorful music-responsive spiral and a glitchy 'hacked screen' effect, with bonus text-to-speech functionality triggered by keyboard commands.
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| 512 |
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Sketch 2026-04-17 15:29This sketch creates an interactive audio-reactive spiral visualization that pulses to microphone input, with colors shifting through the rainbow as the spiral expands. Pressing 'h' toggles between the music wave effect and a playful 'hacked screen' aesthetic with green code and digital glitch effects.
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| 513 |
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Sketch 2026-04-16 13:24This interactive game lets players control a brown dog character using arrow keys and drag colorful food items to feed it. As the dog eats, a 'Poo Power' meter fills up, and pressing 'P' triggers an animated poo release with synthesized sound effectsβa quirky, playful experience combining movement, drag-and-drop interaction, and Web Audio API synthesis.
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| 514 |
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potato ai 2.0 OFFICALThis sketch is a joke chatbot called 'Potato AI 2.0' built entirely with p5.js DOM functions instead of the canvas. You type messages into a text box and a potato-themed 'AI' named larry replies with puns, random meme images, follow-up questions, or glitchy nonsense, plus a few hidden easter eggs like a fake Rickroll and a full-screen 'code chaos' sequence.
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| 515 |
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Audio Reactive sensorThis sketch creates a real-time audio visualization that responds to microphone input. Colorful frequency bars dance across the canvas based on audio frequencies, while a pulsing circle at the center grows and shrinks with the overall volume level.
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| 516 |
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the ball gameThis is a fast-paced catching game where players control a sliding box at the bottom of the screen and try to catch falling colorful balls. Each caught ball adds 10 points to the score, and the game continuously spawns new balls at increasing speeds.
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| 517 |
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Fun but assThis sketch creates an interactive ecosystem simulation where people spawn on a canvas and can be fed by clicking them. Feeding hungry people may release tapeworms that attack others, while snakes emerge from the ground and ice cubes fall from the skyβall attempting to eliminate the people. The sketch combines multiple interactive elements and creature behaviors in a chaotic, darkly humorous ecosystem.
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| 518 |
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ShootThis is an interactive two-mode shooting game built with p5.js. In Shooting Gallery mode, the player aims and clicks to shoot descending targets. In Zombie Mode, the player watches an AI-controlled gun person defend against attacking zombies spawning from a grave, earning points for each zombie destroyed.
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| 519 |
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Volcano πThis sketch creates a chaotic tower-defense game where players shoot falling people with a gun at the bottom of the screen. Dead people trigger graves that bury them and spawn zombies, allies (ghost helpers) that shoot zombies, volcanoes that consume people and summon rescue airplanes, and zombie helicopters that abduct zombiesβall while you rack up points.
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| 520 |
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juke juke juke shaurJuke Out is a fast-paced dodging survival game where you control a cyan character and evade waves of increasingly aggressive enemies. Dodge them by moving smoothly, then make sharp directional cuts to 'juke' (break their ankles) and send them spinning helplessly to the ground.
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| 521 |
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gta 6 current state 4This sketch creates a playable GTA-style survival game where you drive a car or run on foot while evading police. The game features a procedurally generated city, multiple game states (menu, playing, settings), cops that chase you in cars and on foot, and a health system with explosions when your vehicle is destroyed.
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| 522 |
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Ass game lol donβt play itThis sketch creates an interactive game where clicking on walking stick figures causes them to eat food, which randomly spawns flying guns that hover above them and shoot. When hit, people die and disappear from the canvas. It demonstrates object-oriented programming with Person and Gun classes, array management, collision detection, and finite state machines.
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| 523 |
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Sketch 2026-04-08 19:04This sketch creates an interactive Black Hole Secrets Simulator with two game states: a passcode-protected login terminal and a mesmerizing black hole visualization where users can submit secrets that spiral into the center. When the reveal code is entered, all secrets explode outward in a dramatic burst.
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| 524 |
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feed secrets to black holdThis interactive sketch creates a Black Hole Secrets Simulator where users log in with a passcode and feed secrets into an animated black hole. Secrets spiral inward and disappear, with a special reveal mode that explosively ejects stored secrets outward, demonstrating game state management, particle physics, and interactive text input.
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| 525 |
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DUCK WARS RPG (by corbun mobile supported )Duck Wars RPG is a Game Boy-style turn-based monster battle game where you explore a procedurally generated world, encounter wild creatures, and engage in strategic turn-based combat. The entire game is rendered at low resolution (256Γ192) and scaled up for a retro handheld aesthetic.
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| 526 |
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Trash gameThis sketch creates an engaging trash collection game where players control a horizontal bar to catch falling food and drink items while avoiding rocks. The game progressively increases in difficulty by spawning items faster and increasing their speed, ending when the player collides with a rock.
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| 527 |
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Cash Cow Ai 1.0 (FOR 92.5 WBKR)This sketch creates an interactive AI chatbot interface called 'Cash Cow AI 1.0' featuring a character named Bob who responds to user messages with humorous, contextual replies. The app includes a chat interface with a thinking cow animation, a menu system with external links, and a rare easter egg that triggers a full-screen dark mode with a dancing cows GIF.
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| 528 |
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I like itThis sketch creates an interactive survival game where people flee from multiple threats including cars, UFOs, sharks, meteors, zombies, lava, and nukes. Armed people can defend themselves by shooting zombies from airdrops, with the goal of helping as many people escape as possible while zombies are jailed and eventually defeated.
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| 529 |
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buns game testThis sketch creates an infinite side-scrolling runner game where the player controls a character that can toggle between a rigid "active" mode and a floppy "ragdoll" mode. The level generates procedurally ahead of the player as they run, with coins to collect and spikes to avoid, powered by the Matter.js physics engine.
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| 530 |
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Sign part is doneThis is a mobile-friendly candy-catching game where players use a green collector bar to catch falling candy while managing interactions between NPCs and different food types. The game features real candy for points, fake candy that poisons people, storms that end the game, bombs, and airdrops that spawn new characters.
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| 531 |
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UFO has cooldown like 100 secondsThis sketch is an idle clicker game where you tap a hot dog to make it grow, earn money, hire workers, and survive UFO attacks with a 100-second cooldown between attacks. The game ends when you survive for 3 minutes, combining casual gameplay with mini survival challenges.
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| 532 |
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Rate this gameRate this Game is an action-packed clicker where players tap a green circle to accumulate food points and survive increasingly chaotic events. From UFOs and microwaves to zombies, nukes, and ice cream vans, each milestone triggers a unique interactive challenge that tests reflexes and strategy.
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| 533 |
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Drago stop appleThis sketch creates an interactive game where a player controls an apple with their mouse to protect it from an intelligent dragon that hunts it. The dragon learns and becomes smarter with each apple it eats, employing different hunting strategies based on game state, energy levels, and apple velocity.
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| 534 |
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Sketch 2026-04-04 11:46This sketch creates an interactive animation of a tiger and dragon fighting each other on a dark canvas. The two creatures advance towards each other and retreat in a continuous cycle, while the mouse position controls the pitch and volume of a sine wave oscillator, creating synchronized sound and visuals.
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| 535 |
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300 lolThis sketch is an interactive survival game where players tap a green food circle to defend against three escalating disasters: a UFO attack at 100 taps, a microwave explosion at 200 taps, and a zombie invasion at 300 taps. Each event is a near-death experience that must be survived through different mechanicsβavoiding the UFO's beam, watching the pizza explode, and finding a key to escape.
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| 536 |
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gta 6 current state upd for hooda mathThis is a GTA-style 3D sandbox game built with three.js where players drive a car, evade police, and survive escalating waves of cop cars and tanks. The game features a persistent chunk-based world, a star-wanted level system, collision detection, and the ability to exit the car and shoot NPCs on foot.
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| 537 |
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cosmic defenderCosmic Defender is a fast-paced multiplayer space shooter where players dodge enemies, collect power-ups, and battle bosses across five distinct game modes. The sketch combines real-time collision detection, particle effects, procedural enemy spawning, and dynamic difficulty to create an engaging arcade experience.
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| 538 |
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Sketch 2026-03-31 21:42This sketch creates a fast-paced two-player tennis game viewed from the side. Players control paddles that slide left and right to hit a bouncing ball over a net with realistic gravity, racing to 5 points with serving mechanics and dynamic scoring.
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| 539 |
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DUCK WARS RPG (by corbun mobile supported)Duck Wars RPG is a Game Boy-style pixel adventure where you explore a procedurally generated tile map as a morphing duck hero and engage in turn-based RPG battles with randomly encountered enemies. Players can switch between three forms (Duckling, Fire Duck, Wolf), each with unique stats and move sets, while discovering the game world and fighting wild creatures.
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| 540 |
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virutal boy for switch vr extensionVirtual Void Arcade is a retro-styled arcade experience with two mouse-controlled games: Space Shooter, where you move a ship and hold to fire at descending enemies, and Target Range, where you click targets before they escape. Neon red graphics, scrolling stars, glowing particles, and scanlines create an immersive 80s arcade aesthetic.
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| 541 |
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spider man find home p5aiThis is a Spider-Man themed side-scrolling swinging game where you hold down to swing upward through a procedurally generated city while dodging buildings. The game combines gravity physics, web-swinging mechanics, parallax scrolling, and progressive difficulty to create an engaging arcade-style experience.
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| 542 |
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You canβt find the right door heeheeThis sketch creates an interactive game where you click through a grid of 100 doors trying to find the one "right" door. Click the correct door to win and open all doors; click wrong doors and a playful animated dog chases you. It combines object-oriented programming, collision detection, and animation.
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| 543 |
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GoooooooooooooodThis interactive sketch creates a darkly humorous emoji printer that spawns animated characters who wait for you to choose their fateβabduction by UFO, airplane crash, shark attack, or ambulance rescue. Each choice triggers a unique animated sequence, leaving behind graves with the departed's emoji and name.
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| 544 |
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Sketch 2026-03-17 00:49This sketch creates an animated flowing river effect where white dots move continuously downward across a dark blue canvas. The dots are arranged in a sparse grid pattern with random offsets, and they loop seamlessly by resetting to the top when they exit the bottom of the screen.
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| 545 |
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neon pongThis is a souped-up Pong game that explodes with 10+ game modes, AI opponents, boss battles, gravity wells, portals, and a gun upgrade shop. Players earn coins by scoring, buy gun upgrades with coins, and battle through escalating levels in single-player mode or face off against a friend.
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| 546 |
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Sketch 2026-03-22 16:02This sketch creates a romantic love counter that displays how long a relationship has lasted in days, hours, minutes, and seconds, set against a beautiful field of 50 procedurally generated sunflowers. Each sunflower is drawn with realistic petals, curved stems, leaves with veins, and a center using the golden angle spiral pattern found in nature.
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| 547 |
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te amoThis sketch creates a romantic love counter displaying how long a couple has been together, overlaid on an animated field of 50 procedurally-generated sunflowers. Each sunflower features realistic petals, stems, leaves, and a golden-angle phyllotaxis center, while a counter box at the top shows elapsed time in days, hours, minutes, and seconds since a target date 128 days and 10 hours ago.
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| 548 |
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te amo mi niΓ±aThis sketch creates a romantic countdown timer displaying days, hours, minutes, and seconds elapsed since a special date. It features a decorative background of randomly scattered sunflowers with a centered white box showing the elapsed time, with responsive text sizing that adapts smoothly to any screen size.
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| 549 |
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EBFB HIDDENThis sketch is a multi-stage interactive puzzle game hidden inside a deceptively cheerful interface. Players click past a smiling face to enter a series of 10 riddle-based puzzles, each requiring specific text input to advance. Solving all puzzles triggers a final eerie screen with a purple glowing shape and opens a secret Google Docs link.
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| 550 |
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monster reastrauntMonster Restrunt is an interactive emotion management game where you run a spooky restaurant serving three unique monster types with distinct personalities and food preferences. Players read each monster's cravings, select from three dish options, and earn reputation by matching their tastesβor watch them react dramatically if you get it wrong.
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