π Code Guides - Complete Catalog
Comprehensive table of contents for all 927 documented p5.js creative coding sketches. Each entry shows the sketch's purpose, key programming concepts from the actual documentation, and links to detailed line-by-line code explanations.
927 fully documented sketches Β· Organized by creation date Β· Real concepts from AI-generated docs
| # | Preview | Sketch Details | Actions |
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| 551 |
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time janitorTime Janitor is an interactive puzzle game where players drag historical event cards into the correct sequence to repair a corrupted timeline. Players must decide whether to fix or keep chaotic "glitch" events, and their choices reshape the story's ending across three possible outcomes.
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| 552 |
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falling lava survivalThis sketch creates a physics-based survival game where players control a blue ball to dodge an endless stream of falling red rectangles. Using Matter.js for realistic physics, the player slides across the ground, jumps to avoid collisions, and earns points for each dodged object while racing against a 60-second timer.
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| 553 |
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survive 10 years in cave with cheese launcherThis sketch creates an endless dungeon crawler where you navigate procedurally-generated mazes, dodge hostile enemies, and blast them with a cheese launcher. Each floor gets harder as you descend deeper, picking up loot upgrades along the way.
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| 554 |
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fun gameThis sketch creates a time-loop puzzle game where the player navigates through a maze while previous actions replay as helpful ghosts. You must use ghostly replays to hold down pressure plates, open doors, dodge lethal lasers, and escape from a chasing evil ghost before each 10-second loop resets.
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| 555 |
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Just a rock simulatorThis sketch creates a scenic landscape simulator with a randomly generated irregular rock shape positioned on grass, clouds floating in the sky, a sun, and small people standing on top of the rock. The entire scene is responsive to window resizing, regenerating all elements to fit the new canvas dimensions.
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| 556 |
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reverse platformThis sketch creates an interactive reverse platformer game where you control the level itself rather than the character. An AI-controlled yellow hero automatically navigates through a scripted obstacle course following waypoints, while you manipulate movable platforms and place spike hazards to either help or sabotage its progress.
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| 557 |
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temu what beats rockThis sketch creates an interactive game where players type words that beat the current item in a logic-based chain. Starting with 'rock,' each valid answer becomes the new current item and is added to a scrolling history, until the player's logic fails or runs out of creative beatsβthen the game ends.
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| 558 |
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pronkThis sketch creates a playful prank that mimics a dramatic software crash with a fake blue screen, then reveals a cheerful "You've been pranked!" message. It combines state management, timed transitions, and animations to build suspense before delivering the joke.
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| 559 |
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testThis sketch creates an interactive clicker game where players click on a live webcam feed to earn clicks, which can be spent on upgrades like click multipliers and auto-clickers. The interface features a circular video target in the main game area and a responsive sidebar panel displaying available upgrades with buy buttons.
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| 560 |
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Good boy yyyyThis is an absurdly chaotic sushi restaurant simulator where customers arrive, order sushi, and eatβbut then UFOs abduct them, zombies attack, sharks bite, helicopters shoot, and dozens of other ridiculous events unfold. The sketch combines dozens of event systems, combat mechanics, state management, and visual chaos into a single unhinged game.
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| 561 |
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pull a brainrotA colorful incremental clicker game where you collect bouncing 'brainrot' creatures of different rarities that appear in vertical zones. Drag them to your inventory, upgrade and sell them to earn passive income, and unlock rarer creatures by accumulating strength.
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| 562 |
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67This sketch creates an immersive 3D first-person treasure hunt where you explore a procedurally generated forest of grass tiles and trees, searching for a hidden leprechaun's treasure. Using keyboard controls, you navigate the world, follow distance and direction hints on screen, and dig when you reach the correct location.
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| 563 |
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Sketch 2026-03-17 02:11This chaotic sushi restaurant simulator lets players click to cook sushi and manage a workflow of customers eating and paying. When customers get sick, random events spawnβpoop creatures, zombies, police cars, or UFOsβthat remove them from the game in spectacular fashion.
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| 564 |
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Sketch 2026-03-16 15:35This sketch creates an interactive zoom interface where users can zoom in and out of canvas content using on-screen buttons. It demonstrates coordinate transformation techniques using translate() and scale() to create a centered zoom effect that keeps the canvas content anchored at its center point.
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| 565 |
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hacker typerThis sketch simulates a hacker terminal that types out neon-green code and system messages on a black background. Every time you press a key, a new word from a pre-written code snippet appears on screen, with lines breaking randomly to mimic real terminal output, and a blinking cursor marks where new text will appear.
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| 566 |
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computer virus (prank)This sketch creates a full-screen prank animation that simulates a computer virus scanning, infecting, and then 'fixing' a system. It progresses through four dramatic statesβscanning, infected alert, fixing, and system deletedβcomplete with alarming sounds and a clickable button, all designed as a harmless visual joke.
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| 567 |
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FBI TAKEDOWN sceenThis sketch creates a full-screen FBI warning prank interface with flashing red text, a pulsing alarm sound, and a fake countdown timer. It mimics an official security alert by hiding the cursor, filling the screen, and using bold typography and audio effects to create an intensely dramatic fake warning message.
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| 568 |
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20 level is easyThis is a 20-level diamond hunting game built in p5.js where you pan through procedurally generated towns to find increasingly hidden diamonds. Each level increases difficulty through deeper depths, smaller targets, denser towns, and special mechanics like fishing, digging, and drifting through space.
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| 569 |
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Black screen is goneThis is a multi-level diamond hunting game where players pan across vast procedurally-generated towns at increasing depths to find and tap a hidden cyan diamond (or UFO, football, or cosmic object depending on the level). As difficulty increases across 9 levels, the diamond becomes smaller, the town denser, and special mechanics like digging, fishing, and asteroid-drifting are introduced.
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| 570 |
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Can you beat 12,000This interactive Lego vehicle construction game combines 3D building, selling, and mini-games. Players tap to add blocks and build helicopters, cars, trains, and buses step-by-step, then watch a customer buy each creation. As money accumulates, new vehicles unlock and playable mini-games become available at specific money thresholds.
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| 571 |
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survive ef5 tornadoThis sketch creates an intense survival game where a tiny red player character must navigate a stormy field while dodging a swirling, animated tornado and debris of various sizes. The player must reach a safe shelter zone while managing health that depletes from tornado proximity and debris collisions, with the goal of surviving as long as possible.
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| 572 |
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low-key timerThis sketch combines a interactive countdown timer interface with an animated bouncing circle that dances across the full-screen canvas. Users can set a custom duration, start or reset the timer, and watch the lively motion continue as seconds tick away in MM:SS format.
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| 573 |
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king of ai chatbots v2This sketch creates Larry, an interactive AI chatbot built entirely in p5.js that learns from conversations, remembers user information, and adapts its personality. Users can type or speak to chat with Larry, who responds intelligently using Markov chains, intent detection, and persistent memory stored in the browser.
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| 574 |
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killer monkey 2.0This sketch creates a single aggressive 3D monkey wielding a sword that relentlessly chases your mouse cursor across a dark, glowing space. The monkey uses steering AI to predict and hunt your movements, speaking in glitchy banana-themed phrases, until it catches you and crashes the game.
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| 575 |
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ScuffedSixSiegeScuffed Six Siege is a top-down tactical shooter inspired by Rainbow Six Siege where players compete in an attack-vs-defend bomb-planting game mode. Teams spawn on opposite sides of a procedurally generated map with destructible walls, hidden rooms, and pathfinding AI opponents that scale difficulty by rank.
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| 576 |
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btd clone lolThis sketch recreates a tower-defense game where colorful balloons travel along a winding path while player-placed monkeys shoot them down. As rounds progress, balloons become tougher and faster, and players earn money to buy and upgrade their defenses before their lives run out.
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| 577 |
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king of ai chatbotsThis sketch creates Larry, a conversational AI chatbot that runs entirely in your browser. Larry learns from your inputs, remembers conversations, detects mood and intent, and responds with personality using voice recognition and text-to-speech capabilities.
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| 578 |
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monkey game heheThis sketch creates a chunky 3D monkey in WebGL that chases your cursor around the screen using steering AI. The monkey changes behavior based on distance, displays silly thoughts in speech bubbles, and triggers a crash screen when it catches youβcombining 3D graphics, vector physics, and playful game mechanics.
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| 579 |
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triple t virusThis sketch creates a fake virus warning screen with a menacing red background, animated text that floats and fades, two interactive buttons, and terrifying jumpscare images that flash on screen at unpredictable intervals. It combines visual pranks, sound effects, and responsive design to create an immersive (and unsettling) interactive experience.
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| 580 |
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Sketch 2026-03-12 17:48This is a fast-paced clicking game where players must click randomly spawned black squares as quickly as possible within a 45-second timer. The game tracks scores, calculates player ranks based on recent match history, and maintains a leaderboard of top 10 scores with a beautiful hexagon-tiled background.
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| 581 |
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ROUNDS (improved)ROUNDS is a fast-paced local multiplayer (or AI) battle arena where two characters duel across shifting platform maps, firing projectiles, blocking attacks, and collecting powerful upgrade cards between rounds. The winning player reaches a target score by eliminating their opponent through combat, blocking, and strategic ability stacking.
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| 582 |
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ROUNDSROUNDS is a chaotic local-multiplayer combat game inspired by the roguelike shooter of the same name. Two players battle across platform-filled arenas, dodging bullets and blocking attacks, while collecting power-up cards between rounds that fundamentally reshape their playstyle with unique abilities, stat boosts, and weapon modifiers.
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| 583 |
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Sketch 2026-03-12 15:43This is a local multiplayer fighting game inspired by ROUNDS, where two players battle across randomly selected arenas using weapons, abilities, and collectible upgrade cards. Players shoot, block, and jump through platforms while selecting between powerful roguelike upgrades after each round to create emergent playstyles.
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| 584 |
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Sketch 2026-03-12 15:43This sketch creates a local multiplayer fighting game inspired by ROUNDS, where two players battle across multiple maps, collect upgrades via a card system, and compete to 15 points. Players can move, jump, shoot bullets with various properties, and parry incoming fire in a physics-based arena.
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| 585 |
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day dreaming fish 3This interactive sketch creates a dreamy underwater world where a charming fish cycles through its hopes and worries in floating thought bubbles. Players can chat with the fish, feed it by clicking, and watch it move gracefully through a bowl while small bubbles float upwardβbut neglect the fish too long and it falls asleep with an ominous twist.
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| 586 |
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BeachvibesBeachvibes is an interactive audio-visual sketch that creates a relaxing beach scene with animated ocean waves synchronized to dynamic sound effects. The sketch combines continuous wave noise with periodic crashing wave sounds, triggered with visual splash animations, while users control volume, wave depth, and crash frequency through interactive sliders.
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| 587 |
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robux clickerThis sketch creates an interactive Robux clicker game inspired by Roblox's premium currency system. Players click a glowing Robux-style symbol to earn currency, and can toggle an auto-clicker that generates income passively every second.
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| 588 |
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rainvibesThis sketch creates an immersive rainstorm experience by combining animated falling raindrops with procedurally generated rain noise and occasional thunder rumbles. Interactive sliders let you control the overall volume and the pitch/brightness of the rain and thunder sounds, creating a dynamic audiovisual meditation on weather.
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| 589 |
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Sketch 2026-03-09 18:39This is a chaotic emoji-collecting cooking game where you tap falling emojis to gather ingredients, call customers to the serving line, and serve meals while managing mayhem from special emojis that spawn UFOs, sharks, airplanes, armed people, and police. The sketch combines emoji rain mechanics, character animations, collision detection, and state management across dozens of interactive objects.
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| 590 |
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Sketch 2026-03-10 19:26This sketch creates a celebratory animation with a central GIF image surrounded by expanding rainbow pulse rings and colorful particles that emit outward and fade away. The particles stream from the center while concentric rainbow rings pulse outward in waves, all set against a white background for a bright, dynamic visual effect.
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| 591 |
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for web wensday on corbun does weird webs updThis sketch transforms your mouse into a symmetrical kaleidoscope brush that paints colorful, mirrored trails around a central image. As you drag, the sketch creates vibrant, swirling patterns with trails that fade and shimmer, combining interactive drawing with mathematical symmetry and HSB color cycling.
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| 592 |
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cookie clicker by:moon_noob (Remix)This sketch creates a Cookie Clicker game where players click a giant cookie to earn points, then spend their cookies on animated upgrade buttons that boost their cookie production rate. The game state persists automatically using browser localStorage, and the score skyrockets exponentially as upgrades multiply income.
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| 593 |
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for web wensday on corbun does weird websThis interactive sketch creates a glowing kaleidoscope that mirrors your brush strokes symmetrically around the canvas center. As you drag the mouse, colorful lines radiate outward in a configurable number of symmetrical slices, with color cycling over time and trails that fade slowly for a mesmerizing painted effect.
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| 594 |
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The best snake game (Remix)This is a full-featured snake game with a grid-based gameplay system, multiple customizable snake outfits unlocked by reaching score thresholds, and a developer admin panel for testing and tweaking. Players navigate their snake around the canvas eating food to grow and score points while avoiding walls and self-collision.
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| 595 |
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Sketch 2026-03-10 06:53This sketch creates a light blue circle that follows your mouse cursor across the canvas in real time. The circle tracks the mouse position every frame, creating a simple but satisfying interactive effect. The canvas automatically resizes when the window changes size.
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| 596 |
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7 painful nights at corbuns zombie island v2 officalThis is an immersive 3D first-person survival game built with Three.js where players explore a tropical island, manage health and hunger, and battle waves of zombies during nighttime. The game features day-night cycles, multiple zombie types, hired guards, a climbable ladder, and fruit-gathering mechanics.
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| 597 |
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Snail game (Remix)This is a complete snail-themed collection game where players guide a customizable snail around obstacle-filled maps to collect food and reach score targets to unlock new levels. The game features multiple difficulty maps, speed-boosting candies, pickaxes to destroy obstacles, inventory systems, and an admin panel for cheats.
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| 598 |
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Particle System with crazy meter 2This sketch creates a swarm of glowing particles that drift across a dark canvas and are magnetically attracted to your mouse. A dat.gui slider labeled "crazy meter" lets you control the particle speed from calm and slow to wild and chaotic.
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| 599 |
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invest in CORBUN does weird webs (game)This sketch simulates a stock trading game where you buy and sell shares of the fictional CORBUN stock. A glowing price chart updates in real-time with random price movements, and buttons let you trade shares and watch your portfolio value change instantly.
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| 600 |
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Bouncing Blended BallsThis sketch creates an interactive canvas filled with 15 semi-transparent colored circles that bounce off the walls and each other. When circles overlap, their colors blend together using additive color mixing, creating vibrant new hues. You can drag your mouse across the canvas to push the circles around.
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