π Code Guides - Complete Catalog
Comprehensive table of contents for all 927 documented p5.js creative coding sketches. Each entry shows the sketch's purpose, key programming concepts from the actual documentation, and links to detailed line-by-line code explanations.
927 fully documented sketches Β· Organized by creation date Β· Real concepts from AI-generated docs
| # | Preview | Sketch Details | Actions |
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| 451 |
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Sketch 2026-05-15 16:35This sketch creates a space shooter game with multiplayer simulation, where a player controls a spaceship to shoot down falling enemies. The game features local player control, a simulated remote player, enemy spawning and movement, bullet physics, collision detection, and score trackingβall coordinated through a simulated server system.
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| 452 |
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uhh very cool game for cdww but tiny diffrnetThis sketch renders a shimmering chrome sphere that ripples and distorts in real-time using WebGL ray marching. Move your mouse to inject energy into the metallic surface, intensifying the ripples while a generative techno beat responds to your mouse velocity.
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| 453 |
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uhh very cool game for cdwwThis sketch renders an interactive liquid chrome sphere using WebGL raymarching that ripples and deforms based on mouse movement. Simultaneously, it generates a reactive generative techno beat where the filter cutoff and volume respond to how fast you move your mouse.
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| 454 |
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CORBUN FACE REVIAL FR FR FRThis sketch creates a playful face reveal prank that uses the user's camera as a trick. The viewer sees a title screen, clicks to 'reveal' a face, and discovers the prank: their own camera feed appears with red text saying 'NOPE YOU INSTEAD!' for 10 seconds before returning to the start.
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| 455 |
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uhh calculator I thinkThis sketch creates a fully functional calculator interface with a dark theme, clickable buttons, and a live-updating display. It handles basic arithmetic operations, decimal inputs, and includes mobile-friendly touch support alongside mouse interactions.
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| 456 |
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FNAF lolThis sketch recreates the tense security office from Five Nights at Freddy's with four animated blocky animatronics that move through connected rooms, attack doors on timers, and jumpscare you if left undefended. You manage power consumption by closing doors and monitoring cameras while trying to survive until 6 AM.
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| 457 |
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never ending hole with fun end 2.0This sketch creates an immersive neon tunnel experience where the viewer falls through an endless stream of spinning, colorful squares. As you plummet deeper, the counter tracks remaining squares, and clicking or tapping accelerates your descent until you reach the end.
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| 458 |
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never ending hole with fun endThis sketch creates an immersive 3D tunnel experience where the player falls through a spiraling vortex of colorful rings that rush toward the camera. The rings twist, fade, and cycle through hues as they approach, with mouse/touch input controlling acceleration and camera tilt to create an intense, interactive descent.
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| 459 |
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Neon trails in the darkThis sketch transforms an uploaded image into a cartoon-style rendering, then animates glowing neon worm trails that automatically seek and flow through the dark areas of the image. The trails fade out after lingering, creating a mesmerizing light-painting effect against a dark background.
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| 460 |
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lowkee sick game nglThis sketch transforms your webcam feed into a dreamy VHS-style viewfinder with chromatic aberration glitches, flickering scanlines, and a retro camera UI overlay. The result feels like watching yourself through an old-school home movie camera with rolling tracking distortion and analog noise effects.
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| 461 |
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MY FIRST TESTThis sketch creates an interactive robot that you can click to control. The robot has a rotating head, swinging arms, bouncing body, and facial features that all respond to mouse clicks on different parts of the robot.
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| 462 |
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MY TEST ROBOTThis sketch creates an interactive robot that you can click to control. Click the head to make it spin, click either arm to make it wave, or click the body to make the whole robot bounce up and down.
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| 463 |
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BOB aiUltra Smart Bob is an interactive AI character with a dynamic, morphing face that breathes and tracks your mouse. Type messages or hold-click to speak, and Bob responds with clever conversation, math calculations, and witty repliesβall customizable through voice pitch, speed, and realism sliders.
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| 464 |
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potato ai 2.0 OFFICAL (Remix)This sketch creates an interactive Potato AI chatbot interface with a cozy potato-themed design, allowing users to send messages and receive humorous responses with Easter eggs, potato memes, and visual effects triggered by specific keywords or random chance.
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| 465 |
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theme of the day may 8 2026This sketch creates an interactive 3D landscape of flowing, rippling waves colored in rainbow gradients. By moving your mouse, you tilt and rotate the mesh to reveal the organic motion from different angles, combining Perlin noise, trigonometric waves, and WEBGL 3D rendering.
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| 466 |
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Lethal ape: redux updated but coolThis is a 2D top-down horror facility escape game where you navigate a character through monster-infested lab rooms, avoiding enemies and collecting items. You control movement with a joystick or keyboard, interact with machines and lockers, and experience tension-building jumpscares when caught by the procedurally-animated creatures called Lethal Apes.
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| 467 |
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Lethal ape: redux updateThis sketch creates an immersive top-down horror game where you navigate a multi-floor facility while evading AI-controlled monsters. Device tilt controls the camera view, touch controls let you move and run, and you can collect items, use a scrap machine, and access a mod menu to tweak gameplay settings.
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| 468 |
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Hellen Keller simuhh please don't use me im 10
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| 469 |
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more food and rated itThis sketch creates an interactive restaurant simulation where customers arrive, order food, eat at tables, and leave. The simulation includes a dynamic menu system, table management, and an unexpected mechanic where customers who can't afford expensive items become armed and dangerous.
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| 470 |
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DRIFT STARS (FINAL RELEASE)Drift Stars is a full browser-based 3D arcade driving game built entirely in p5.js WEBGL mode. You drift a customizable car around a procedurally scattered cityscape of glowing cone obstacles, leave skidmarks and smoke trails, get chased by an escalating wanted system with five tiers of cop vehicles, and can hop out to explore on foot in first-person, all wrapped in a menu/shop/customizer flow built with plain HTML overlays.
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| 471 |
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SURVIVE CHIWAWA IN ALLEYWAY AT 3AMA chaotic survival game where you fight off waves of rabid chihuahuas in a dark alleyway. Defeat dogs, earn coins, and buy upgrades like walls, friends, and even a golden god to survive increasingly difficult waves.
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| 472 |
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PRANK CALL SIM (PREPARE YOUR EYES)This playful interactive sketch transforms your screen into a retro phone where you dial secret numbers, trigger absurd phone calls, and navigate branching dialogue trees with ridiculous outcomes. Each number connects to a different parody scenarioβfrom calling 911 to order pizza to awakening a chaotic "67 Hell" mode complete with text-to-speech screaming.
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| 473 |
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Lethal ape: reduxThis sketch creates a hand-drawn, side-scrolling horror maze game where players navigate dark lab floors while avoiding monsters and collecting items. Using a joystick or keyboard, players move through interconnected rooms, experience the camera smoothly following their position, and face jump-scares when colliding with wandering creatures.
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| 474 |
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extreamly very fun amazing super fun crazy cool gameThis sketch creates a timed image reveal game that displays one image for 10 minutes, then automatically switches to a second image. A countdown timer in the top-right corner tracks the remaining wait time, teaching canvas resizing, DOM manipulation, and time-based state changes.
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| 475 |
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Lethal ape redux app labThis is a spooky top-down maze game where you navigate through shadowy procedural rooms while being hunted by geometric monsters. Control your character with a joystick, climb staircases between floors, collect keys, and survive the horrorβbut beware: touching a monster triggers a terrifying jumpscare animation with procedural screams.
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| 476 |
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Lethal ape reduxThis is a spooky top-down maze game where you navigate procedurally-lit rooms, avoid intelligent monsters that hunt across multiple floors, collect keys, and face sudden jumpscares with eerie procedural audio. You control movement with a joystick, toggle VR head-tracking mode to look around, and run to escape danger.
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| 477 |
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Fatal ape redux vrThis sketch creates a side-scrolling horror game where a stick-figure player navigates eerie rooms, climbs vents, collects keys, and evades procedurally-drawn monsters. Mobile tilt controls and jumpscare events with procedural audio create a tense, minimalist interactive experience.
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| 478 |
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Ball that follows your mouseThis interactive sketch creates a glowing ball that smoothly follows your mouse or touch input across the screen, leaving behind a sparkling particle trail. A customizable settings panel lets you adjust the ball's size, color, speed, glow effects, and particle behavior in real time.
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| 479 |
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Fatal ape reduxThis is a side-scrolling platformer game where you navigate a red square character through connected rooms, climbing through vents to escape procedurally-drawn yellow monsters. Simple geometric shapes and touch controls create a minimalist horror experience with jumpscare mechanics when caught.
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| 480 |
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Sketch 2026-04-30 12:48This is a Jujutsu Kaisen-inspired fighting game where two cursed spirits battle in an arena. Players control characters with health bars, special moves, and collision-based combat mechanics across multiple themed battlefields.
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| 481 |
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Cursed conquest aka JJK gameThis is a Jujutsu Kaisen-inspired 1v1 fighting game where two players battle in an arena. Players control characters that can move, jump, attack, and use special abilities (Domain Expansion) to defeat their opponent before their health runs out.
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| 482 |
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DRIFT STARS (FULL RELEASE)This sketch is a full 3D open-world driving game built entirely in p5.js WEBGL mode: you drift a customizable car through a neon-lit city, dodge traffic cones and NPC drivers, and outrun an escalating police force. It also lets you step out of the car into a first-person, pointer-locked mode to explore on foot, all backed by a procedural synth soundtrack and engine noise generated live with p5.Oscillator.
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| 483 |
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seaweedThis sketch displays a seaweed or plant image that sways gently back and forth, simulating underwater movement. The plant rotates rhythmically around its base using trigonometric functions, creating a natural swaying animation.
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| 484 |
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elastic EricThis sketch creates a fully 3D, squishy character named Elastic Eric in WEBGL that responds to dragging and squishing. Toggle Puddle Mode to watch him melt into a gooey, fluid blob that pools in a glass bowl, complete with dynamic jaw animation, speech synthesis, and mobile-friendly touch controls.
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| 485 |
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HOLY PEAK SCHOOL VERSIONThis sketch transforms your screen into a full-screen target practice game where you click to hurl rotten tomatoes at images, leaving messy splatter effects that accumulate on screen. The game features multiple target images you can switch between, screen shake on impact, and a persistent splat buffer that remembers every hit.
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| 486 |
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HOLY PEAKThis interactive sketch lets you splatter rotten tomatoes across full-screen images by clicking anywhere on the canvas. Each tomato flies in a curved arc and leaves permanent, colorful stains on the target, with screen shake effects on every hit. You can switch between three different target faces and clear the splats whenever you want.
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| 487 |
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Sketch 2026-04-26 11:4167984590374985937458748930293845549382728942739723847923874937This interactive sketch creates a playful physics simulation where clicking or dragging launches food emojis (burgers, fries, hot dogs, pizza) into a sunny mountain landscape. The food items fly toward a vanishing point on the horizon, shrink as they recede into the distance, and spin in the air while gravity pulls them down, creating a convincing fake 3D perspective effect.
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| 488 |
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Itβs fix letβs go but Iβm just fixing orange targetThis sketch simulates a dynamic ecosystem where blue triangular eaters roam a canvas, seeking and consuming red food items that users place by tapping. When an eater finds food, it displays an orange indicator, travels to it, eats it, then turns red and exits the canvas. Users can spawn additional eaters with a button.
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| 489 |
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People button to is fix spawnThis is a factory builder game where players place furniture items on a grid, spawn customers to buy them, and manage zombie invasions. The game combines building mechanics, NPC pathfinding, and tower-defense elements with money rewards, level progression, and weapon acquisition.
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| 490 |
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Sketch 2026-04-23 22:09This sketch creates a vibrant 3D side-view dino runner game where players control a blocky dinosaur, jumping over obstacles and collecting coins while the landscape scrolls by at increasing speed. The game features shop upgrades, progressive difficulty, and a parallax background to enhance the sense of depth and motion.
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| 491 |
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ok itβs fix okThis interactive p5.js sketch creates a chaotic simulation where you tap an orange to spawn people who eat it, then defend themselves against zombies, vans, and helicopters using game state management and object-oriented programming. The sketch layers multiple autonomous agents (people, zombies, vans, police helicopters, and civilian helicopters) that interact dynamically, with houses that can break and game states that shift based on what's happening on screen.
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| 492 |
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gta 6 current state 4 .5This sketch creates a playable GTA-style game with a procedurally generated city, vehicle physics, and AI cops that chase the player. Features include a main menu, two game modes (Free Play and Survival), car and pedestrian controls, and dynamic collision physics.
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| 493 |
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Something happen more coming tomorrowThis sketch creates an animated sequence where a rock is threatened by either a descending UFO or rising lava. After a 20-second delay, one of two events plays out: the UFO flies down to destroy the rock and flies away, or lava rises from the bottom to consume it. A reset button lets you toggle between events and restart the sequence.
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| 494 |
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100 happenedThis is an epic 1000-level game where you hunt for an impossibly distant apple (10 million feet away, rendered at sub-pixel size) that gets progressively harder to find. Special events at levels 10, 20, 30, and 100 introduce a food police car, zombie, fruit chase, and airplane escapeβculminating in a cake-throwing finale where you splat animals for fun.
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| 495 |
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Level game okThis is an incremental level-based game where players hunt for an impossible apple positioned 10 million feet awayβso distant it appears smaller than a pixel. As difficulty increases across 1000 levels, the apple shrinks and hints become more limited, punctuated by wild boss events like zombie attacks, fruit chases, and cake-throwing at animals.
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| 496 |
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im sorry if it doesn't workThis sketch creates an interactive ragdoll character that responds to mouse interactions in a physics-driven environment. You can drag the buddy around or punch it with quick clicks to earn points, watching its limbs flail realistically as gravity and collisions affect each body part independently.
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| 497 |
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Sketch 2026-04-21 19:20This sketch creates an interactive bouncing balloon that falls under gravity, squishes on impact, bounces around the canvas and inside a circular pit, and pops when clicked. It features particle effects on bounces, fading motion trails, a sound effect, and an optional colorful crowd of onlookers that appears when you press 'y'.
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| 498 |
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This is serious vote now you're going to pick me or the other guy it's only one answer who's winningThis sketch creates a full-screen voting interface with two large, colorful buttons representing competing game ideas. Click either button to cast your vote and watch the live vote counts update in real-time beneath each option.
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| 499 |
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CHAT GPT PART 2Chat Stella is an interactive chatbot interface built with p5.js that responds to user messages with keyword-based replies, generates visual art, and speaks responses aloud using text-to-speech synthesis. The sketch combines DOM elements for chat interaction with p5.js graphics to create a playful conversational experience.
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| 500 |
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flowerThis sketch creates an interactive kaleidoscope drawing experience where dragging the mouse paints symmetrical, glowing patterns with radial mirroring. The canvas displays a dreamy gradient background with particle trails that fade and swirl, turning simple brush strokes into mesmerizing mandala-like designs.
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