π Code Guides - Complete Catalog
Comprehensive table of contents for all 927 documented p5.js creative coding sketches. Each entry shows the sketch's purpose, key programming concepts from the actual documentation, and links to detailed line-by-line code explanations.
927 fully documented sketches Β· Organized by creation date Β· Real concepts from AI-generated docs
| # | Preview | Sketch Details | Actions |
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| 601 |
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7 painful nights at corbuns zombie islandThis is a 3D first-person island survival game built with Three.js where you walk around a low-poly island, harvest fruit from palm trees, shoot zombies that spawn at night, hire guards to help defend, and try to survive 7 nights. The game combines exploration, resource management, combat, and a day-night cycle.
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| 602 |
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dino game but with a twist:)This sketch creates a fast-paced dinosaur runner game where players tap to jump over randomly-sized cacti racing toward them. When you hit a cactus, an animated GIF briefly celebrates your crash before the game resets, adding a humorous twist to the classic endless runner genre.
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| 603 |
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bullet heavenBullet Heaven is an action-packed arcade game where you pilot a glowing mech through a star-filled space, automatically targeting and firing at swarming enemies while dodging with keyboard controls. Collect rotating power-ups to boost your health, damage, fire rate, and score multiplier as waves of enemies attack from all sides.
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| 604 |
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clickThis sketch creates an interactive auto-clicker interface with a large toggleable button and a live counter that rapidly increments. Click the button to start or stop the auto-clicker, and watch the click count race upward in real time as the browser fires clicks as fast as it can manage.
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| 605 |
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sunriseThis sketch animates a peaceful day-night cycle, showing the sky transitioning from starry night through dawn, bright day, sunset, and back to night. Clouds drift across the sky, birds glide through the scene, and a glowing sun arcs from the bottom to the top of the canvas, while layered silhouettes form a rolling ground at the horizon.
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| 606 |
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emoji clickerThis sketch creates an interactive emoji clicker game where players tap a giant smiling emoji to earn points, then purchase upgrades that automatically generate points over time. As upgrades are purchased, the game progressively unlocks more powerful earning mechanisms, creating an idle game experience.
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| 607 |
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weird birds flockingThis sketch creates a mesmerizing infinite scrolling landscape filled with procedurally generated biomesβwater, sand, forests, and mountainsβwhile a flock of birds uses flocking behavior to glide, swirl, and follow your mouse across the ever-changing world. The combination of Perlin noise world generation, smooth scrolling, and Craig Reynolds' boid flocking algorithm produces a relaxing, living ecosystem.
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| 608 |
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Try thisThis is a roguelike action game where you control a character that automatically attacks enemies with multiple weapons simultaneously. Defeat enemies to earn gold, buy upgrades in the shop, and survive increasingly difficult waves.
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| 609 |
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jack and cappieThis sketch creates an interactive 2D adventure game where you control Jack, exploring two houses and interacting with family members and objects. Jack can move left and right, enter houses, and discover messages from parents, his girlfriend Cappie, and retro gaming consoles, all set in a nostalgic 2001 setting.
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| 610 |
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jack and cappie both gameThis sketch creates an interactive 2D game where you control Jack as he walks around a simple neighborhood with two houses. By pressing arrow keys or WASD, you move Jack left and right to interact with family members, his girlfriend Cappie, and his beloved retro gaming consoles, each triggering friendly messages.
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| 611 |
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veck.io pls friend moon_noob on the real website veck.ioThis sketch creates a hybrid 2D/3D space shooter game using p5.js for UI and game logic combined with Three.js for 3D rendering. Players control a spaceship on a procedurally generated grid arena, shooting down incoming red enemies while managing health, across three game states: start screen, active gameplay, and game over screen.
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| 612 |
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cookie clicker by:moon_noobThis is a Cookie Clicker game where players click a central cookie to earn points, then purchase upgrades that generate cookies automatically. The game features persistent save/load functionality using localStorage, responsive button positioning, and real-time score updates displaying cookies per second (CPS).
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| 613 |
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Sketch 2026-03-06 23:200Escape Benson Island is an action shooter game where players control a yellow banana at the bottom of the screen and fire banana projectiles upward to destroy descending red Among Us enemy characters. The game progresses through 15 rounds of increasing difficulty, with enemies spawning faster and in greater numbers each round, and the player loses if any enemy reaches the bottom.
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| 614 |
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Sketch 2026-03-06 23:20This is a 3D first-person shooter game built with three.js where players shoot banana projectiles at 'Among Us' characters across 15 progressively harder rounds. The game combines FPS controls, collision detection, AI pathfinding, and procedural sound effects to create an interactive combat experience.
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| 615 |
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collect the balls V3Collect the Balls! is a fast-paced arcade game where players move a paddle to catch falling balls, earn points, and spend their score in a shop to unlock skins and score multipliers. The game features progressive difficulty scaling, a menu system, and persistent cosmetic upgrades that affect both gameplay and visuals.
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| 616 |
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collect the balls V2Collect the Balls is a fast-paced arcade game where players catch falling colorful balls with a paddle to earn points. The game features a menu system, a shop to buy score multipliers, customizable paddle skins, and progressively increasing difficulty as you score more points.
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| 617 |
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collect the balls!Collect the Balls! is a fast-paced arcade game where players slide a paddle to catch falling balls and earn points. The game features a progression system with score multipliers and paddle skins that can be purchased in shops, plus difficulty that ramps up as the game continues.
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| 618 |
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Sketch 2026-03-06 19:24This sketch creates an interactive clicker game where players earn money by clicking a button, with passive income, auto-clicker, and a sophisticated mod menu system that lets players adjust game parameters in real-time. The game includes a comprehensive settings interface accessible by pressing 'M' that categories game tweaks, money cheats, and reset options.
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| 619 |
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escape tsunamis for brainrots v2 (Remix)This is a fast-paced arcade game where players collect colorful "brainrot" creatures and deposit them in a base while evading incoming tsunami waves. The game combines resource collection, inventory management, shop upgrades, and special wave power-ups to create a chaotic, score-driven experience.
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| 620 |
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Sketch 2026-03-06 17:30This sketch creates an interactive clicking game where players rapidly click on a red target that appears randomly on the canvas. A mod menu accessible via an image button in the top-left corner lets players adjust game speed, pause/resume, add score, and activate god mode.
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| 621 |
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AI 3D Game of Life - Conway's Automata in Space (Remix)This sketch implements Conway's Game of Life in a 3D space using a 10Γ10Γ10 grid of cells. Live cells appear as rotating green boxes, and the automaton evolves each frame based on 3D neighbor rules, creating an ever-shifting pattern of emergence and decay.
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| 622 |
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this is my first projectThis is a clicker game inspired by CS:GO where players click a central target to earn money, buy upgrades that increase click power or passive income, and unlock a mod menu with cheats. The game features a dynamic gradient background, visual click effects, and a responsive UI with an upgrade panel and dat.gui mod controls.
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| 623 |
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weird xelad ai thing lolThis sketch creates a real-time video distortion effect that warps your webcam feed with a bulging or pinching effect centered on your mouse cursor. The intensity of the warp is controlled by microphone volume, while time-based animation adds subtle continuous oscillation to the distortion.
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| 624 |
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Sketch 2026-03-06 00:48This is a stealth puzzle game where you guide a mischievous goose through a garden, dodging gardeners' vision cones, splashing in ponds, and collecting items to complete missions. You can honk to distract guards, watch a mini-map radar, and advance through increasingly difficult levels by stealing items, dunking objects in lakes, or scaring targets.
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| 625 |
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ai firework launcherThis sketch creates an interactive fireworks display where each mouse click launches a colorful rocket that explodes into glowing particles with physics-based motion. The particles fade and fall under gravity, leaving soft trails across a dark canvas to create a vibrant, animated light show.
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| 626 |
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xesled.ai synth padThis sketch creates an interactive 4Γ4 grid of colorful musical pads that play different notes when clicked. Each pad lights up on tap and triggers a sine wave oscillator with a unique frequency from a chromatic scale, creating a playable synthesizer interface.
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| 627 |
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Sketch 2026-03-06 00:04This sketch creates a 3D first-person horror game inspired by Roblox's DOORS, where players navigate an infinite hallway of numbered rooms while avoiding the entity 'Rush' that spawns randomly and hunts them down. Players can hide in closets, open doors, and experience atmospheric lighting effects and audio cues that build tension.
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| 628 |
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potato ai official 1.0 (corbun does weird webs upd )This sketch creates a playful chat interface where users converse with "Potato AI" (Jeff), a quirky potato-themed chatbot that responds to messages, asks conversational questions, and occasionally displays potato-themed images or bizarre Easter eggs.
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| 629 |
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Sketch 2026-03-05 16:07This sketch creates a playable car racing game where you control a blue car to dodge red obstacle vehicles on a three-lane road. The game features keyboard and touch controls, collision detection, score tracking, and three game states (menu, playing, game over).
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| 630 |
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Sketch 2026-03-05 16:01This is a space shooter game where the player controls a blue spaceship to dodge falling red enemies and shoot them down with yellow bullets. The game features explosion particle effects, procedural sound synthesis for laser and explosion audio, and tracks score and lives across three difficulty tiers.
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| 631 |
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escape tsunamis for brainrots v2A fast-paced arcade survival game where you collect colorful "brainrot" characters, deposit them in your base for passive income, and dodge tsunamis that spawn from above. You can buy speed upgrades, activate utility waves for strategic advantages, and manage an inventoryβall while racing against rising water.
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| 632 |
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escape tsunamis for brainrotsThis is a fast-paced evacuation game where you collect colorful 'brainrots' and escape advancing tsunami waves. You manage inventory, buy speed upgrades, and activate utility waves with coins earned from storing brainrotsβall while staying ahead of the rising water.
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| 633 |
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buy a brainrot v3This sketch creates a fast-paced resource collection game where you rescue magical creatures called brainrots that walk along a runway, deliver them to your base to generate passive income, and sell them for increasingly large sums of money. A competing AI bot also rescues brainrots, and you can upgrade your speed by visiting a power-up zone.
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| 634 |
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buy a brainrot v2A resource-management game where you rescue cute 'brainrot' creatures spawning on a runway, deliver them to your base to earn passive income, and sell them at the market for profit. A rival bot simultaneously rescues brainrots to its own base, creating a competitive collection game with eight rarity tiers, persistent save/load codes, and real-time income generation.
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| 635 |
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buy a brainrotThis is an idle-game-style clicker where you rescue colorful brainrots walking down a runway, bring them back to your base to generate passive income, or sell them at a market for cash. The sketch combines collection mechanics, passive income systems, rarity tiers, and persistent save/load functionality.
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| 636 |
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pixel parkourPixel Parkour is a 30-level platformer game where players jump across obstacles, collect coins, and buy character upgrades from a shop. Each character has unique ability modifiers that change movement speed, jump strength, gravity, and special perks like shields or cash bonuses.
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| 637 |
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beanstalk growerThis sketch is a browser-based idle/clicker game: you tap a glowing sun to earn coins and energy, the energy powers a bezier-leafed beanstalk that grows taller over time, and you spend coins on upgrades and a scrollable worker gallery that generates passive income. Random timed events multiply your earnings for a few minutes at a time, keeping the pacing unpredictable.
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| 638 |
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Sketch 2026-03-04 21:03This is not a p5.js creative coding sketch. The provided code is a full-stack web application (PHP backend + HTML/CSS frontend) for a Medicare CRM system, not a visual sketch created with p5.js.
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| 639 |
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Sketch 2026-03-04 02:18This is a classic Snake game where players control a growing snake using arrow keys to eat food and increase their score. The game ends when the snake hits a wall or itself, and can be restarted by pressing 'R'.
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| 640 |
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geo dashThis sketch creates a Geometry Dash-inspired game where a player controls a square that jumps over incoming red spike obstacles. The game features continuous scrolling, collision detection, score tracking, and rhythmic sound effects using the p5.sound library.
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| 641 |
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red vs blueThis sketch creates a two-player capture-the-flag game where a red player and blue player compete to steal each other's flags and return them to their own bases to score points. Players move with keyboard controls, pick up flags on collision, and can tag opponents to force them to drop the flag and respawn.
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| 642 |
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cool gamesThis sketch creates an interactive game where a blue circle follows your mouse and collects pink squares that appear randomly on the canvas. Each collection increases your score and spawns a new item to chase, creating a simple but engaging clicker game.
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| 643 |
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fly and race 2 playerThis sketch creates a competitive 2-player airplane racing game where players accelerate their planes across the screen using keyboard controls. The game features a dynamic day-night sky cycle that transitions between dawn, day, and night, a countdown timer before races start, and declares a winner when an airplane reaches the finish line.
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| 644 |
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Simple MineCraft Cline (Remix)This sketch creates a colorful 2D Minecraft-style sandbox where two players can simultaneously run, jump, mine, and place blocks to reshape the terrain. The world features procedurally-generated terrain, a day/night cycle with zombie spawns at night, and separate keyboard/touch controls for cooperative building.
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| 645 |
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Voxel-destructible (Remix)This sketch creates an interactive 3D voxel destruction game powered by three.js, cannon.js physics, and tone.js audio. Players blast apart a colorful cubic landscape using five different weapons while a tiny green survivor character tries to avoid the chaos.
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| 646 |
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Sketch 2026-03-02 23:21This interactive Spider-Man swing game challenges players to catch falling energy orbs while swinging on a web across a pixelated city skyline. The player controls the anchor point of the web to catch orbs before they drop off screen, with increasing difficulty, a scoring system, and three lives.
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| 647 |
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spider manThis sketch animates Spider-Man swinging back and forth on a web across a night-time cityscape filled with flickering building windows and twinkling stars. The character rotates and leans naturally with the swing motion while a dynamic sky gradient transitions from deep purple to sunset orange.
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| 648 |
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Sketch 2026-03-02 23:21This is a 'Catch the Stars' game where players control a paddle at the bottom of the screen to catch falling stars and earn points. The game uses Matter.js physics simulation to handle gravity and collisions, increases difficulty over time by spawning stars faster, and ends when all three lives are lost.
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| 649 |
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parcore manThis sketch creates an interactive Spider-Man parkour game powered by Matter.js physics engine. Players control Spider-Man to jump across procedurally generated buildings in an endless city, with a camera that follows the character and collision detection that determines when jumping is allowed.
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| 650 |
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Snail game What it should beThis is a full multi-screen browser game where a player-controlled snail eats mint candies for points while avoiding obstacles, grabbing speed-boost treats, and using a limited-use pickaxe to smash through walls. It includes a title menu, map-select screen, instructions, an avatar shop with a timed 'secret snail' unlock, and an admin cheat panel, with progress persisted via localStorage.
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